Not if you are on a building and you got like 30 people surrounding you... x_xgoinundercover wrote:Then again, most are dead before they have a chance.SURE [NL] wrote:GROF.Thewalkingdead wrote:I agree with goinundercover.All bosses are balanced except JeffAnd maybe MeeM a bit.. I think the ubercharge of those summons are a bit to good.. D:goinundercover wrote:I think all bosses are quite balanced except Jeff The Killer.
Over powered Bosses (Freak Fortress 2)
Re: Over powered Bosses (Freak Fortress 2)
Last edited by Dubstab on Sun Jul 14, 2013 10:24 am, edited 2 times in total.
Re: Over powered Bosses (Freak Fortress 2)
i stand by everything i said
Last edited by Lag Spike on Tue Jul 16, 2013 6:19 am, edited 1 time in total.
- SpicyCandy
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Re: Over powered Bosses (Freak Fortress 2)
We appreciate your feedback, but nothing is likely to be changed unless there's a large consent amount the players/admins or Fire decides to change something.
Last edited by SpicyCandy on Tue Jul 16, 2013 7:18 am, edited 1 time in total.
- Dr. Axel Link
- Veteran
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Re: Over powered Bosses (Freak Fortress 2)
I would agree with Jeff The Killer being a overpowered. Either remove the bleed effect or remove the picture. Because both of those combined make it impossible to live with low health (Fall damage, rocket flare or sticky jumping, or dead ringing or cloaking to avoid damage from the boss) impossible to live. And maybe for Jeff instead of teleporting for right-click a super jump and a teleport for his rage.
Last edited by Dr. Axel Link on Tue Jul 16, 2013 8:39 pm, edited 1 time in total.
Re: Over powered Bosses (Freak Fortress 2)
Bugreport: Jeff the killer. vsh_crevice_b5. High jump platforms on the ground don't work (like Cave Johnsen had). Only teleport available.
Many people see him as OP + he has a glitch.
Many people see him as OP + he has a glitch.