Over powered Bosses (Freak Fortress 2)

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Dubstab
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Re: Over powered Bosses (Freak Fortress 2)

Post by Dubstab »

goinundercover wrote:
SURE [NL] wrote:
GROF.Thewalkingdead wrote:I agree with goinundercover.All bosses are balanced except Jeff
goinundercover wrote:I think all bosses are quite balanced except Jeff The Killer.
And maybe MeeM a bit.. I think the ubercharge of those summons are a bit to good.. D:
Then again, most are dead before they have a chance.
Not if you are on a building and you got like 30 people surrounding you... x_x
Last edited by Dubstab on Sun Jul 14, 2013 10:24 am, edited 2 times in total.
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Lag Spike
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Re: Over powered Bosses (Freak Fortress 2)

Post by Lag Spike »

i stand by everything i said
Last edited by Lag Spike on Tue Jul 16, 2013 6:19 am, edited 1 time in total.
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SpicyCandy
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Re: Over powered Bosses (Freak Fortress 2)

Post by SpicyCandy »

We appreciate your feedback, but nothing is likely to be changed unless there's a large consent amount the players/admins or Fire decides to change something.
Last edited by SpicyCandy on Tue Jul 16, 2013 7:18 am, edited 1 time in total.
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Dr. Axel Link
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Re: Over powered Bosses (Freak Fortress 2)

Post by Dr. Axel Link »

I would agree with Jeff The Killer being a overpowered. Either remove the bleed effect or remove the picture. Because both of those combined make it impossible to live with low health (Fall damage, rocket flare or sticky jumping, or dead ringing or cloaking to avoid damage from the boss) impossible to live. And maybe for Jeff instead of teleporting for right-click a super jump and a teleport for his rage.
Last edited by Dr. Axel Link on Tue Jul 16, 2013 8:39 pm, edited 1 time in total.
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Dubstab
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Re: Over powered Bosses (Freak Fortress 2)

Post by Dubstab »

Bugreport: Jeff the killer. vsh_crevice_b5. High jump platforms on the ground don't work (like Cave Johnsen had). Only teleport available.
Many people see him as OP + he has a glitch.
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