Chapel was also on the server at one point but was removed due to it being easily exploitable and for its obnoxious layout and the fact that it killed the server when ever it got voted on.Bench wrote:+ph_chapel_rc2 Looked decent and bench props
+ph_well_b4
+ph_petitcourtyard_v1b
+ph_lakeside_b3
~ph_trainstation_fix Annoying music spammage and not the most entertaining for many
~ph_clocktown_v7 I don't know how much this is played when the server is empty, I personally am not a big fan
~ph_007facility_b1 I honestly don't know..
~arena_ravage_b1
Update:
+!ph_venice_a2a Fix the boundaries and bring it back
What comes to the next 3 suggestions :
All 3 of these maps where removed for their big size and them killing the server, Well had spawns that were big enough to be seperate maps, Lakeside had a lot of outside area that had a lot of room to be cut out to make it more suitable for prophunt and Petitcourtyard was removed due to our regulars disliking it (as well as if im not mistaken the map creator asked it to be removed, I might confuse it with another map)
What comes to the suggestion on Trainstation, if I recall right Yang has found a way to make the musicbuttons work the way that each could be used once per round, I will also message Ocheu about this and ask him if he wants to fix it him self.
Clocktown, as much as I personally dislike it I know a lot of regulars who are a fan of the map, mainly for that its yet another Zelda map, I havent seen it kill the server in a extreme way in a looong time.
We had a discussion about Facility as well wether to remove it or not and came to the conclusion that it should stay on the server.
Ravage, we decided to keep this map on the rotation because its a clean and simple map with a small layout yet a lot of spots. Its a useful map when the server doesnt have too many players for its size.
Venice, Me and if im not mistaken few others as well have messaged samba about fixing Venice a few times but he simply doesnt have the time nor the interest to fix it, I would gladly do it my self if I had any clue how to use Hammer. I will however try to find someone who would be willing to do the fix, after all its a rather easy fix to do.
Music overlooping has always been an issue, people are just getting annoyed for having to snd_restart the music every round several times for that someone always restarts the music. I still however dont accept nor agree on removing any music buttons, except maybe on redstone.Ian225 wrote:-I don't really know why music spamming is a problem all the sudden (and I don't find it as a problem either), it's never bothered me even though I normally blast music in my ears when playing. I feel like regulars spam their mics more than they spam the music buttons these days. If you wish to remove the music buttons on Trainstation, be my guest, but I don't really think removing the music is really necessary.
+Snowworks
+Venice
+Concord
+Nightclub
+Nervecenter
-I believe Concord was removed to make room for 007Skyrail. But now we need more maps, and Concord was a good one. Although quite big map, I think it is a good design and easy to hide/hunt in.
-Nightclub is an awesome map, maybe not the best, but favors new players. We could use maps with a good balance like this. I remember when this map was the top played, and now it has become rarely played. I understand why this was taken down, but I want it back.
-Nervecenter is a bit tight, but it is a normal size and easy for both good and bad players/regulars. I'm not actually sure about nervecenter, but I'd perfer for you guys to put this map into consideration.
Concord was removed because it was one of the worst maps on the server, it was a huge map that killed the server for mainly 2 reasons :
1. It was humongous, even experienced players were troubling to check the entire map
2. People kept delaying the rounds by going to the secret room where you couldnt get out from and just chilling in there
I personally had no issues against Nightclub, other than me getting a headache in that map fairly often, but there is no denying in that it was a server killer. It had a lot of ground to cover both high up and down on ground level. There is a lot of people who say they liked it but surprise surprise, not too many who actually sticked around to play it.
Nervecenter, I personally loved that map, but I also get why people hate it. The CP was hard to reach, the map had a lot of narrow hallways and otherplaces where you could easily get blocked into, if a player was even half decent he had a huge advantage against new players which often caused the new players to disconnect shortly after joining in.
Now please, for future map suggestions please check the map list from game me rankings to see if you can find the map youre about to suggest. If the map you're about to suggest is on that list, contact an admin to ask why the map was originally removed.