Map Suggestions

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AsianCat
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Re: Map Suggestions

Post by AsianCat »

http://www.gamebanana.com/css/maps/145765 - CT_in_trouble_v2
http://www.gamebanana.com/css/maps/89630 - Smash Cannonsz
http://www.gamebanana.com/css/maps/109385 - rox_shotgun_pushcircle
http://www.gamebanana.com/css/maps/146051 - bar_fight
http://www.gamebanana.com/css/maps/107859 - boxcutters
http://www.gamebanana.com/css/maps/133906 - fun_omahabeach

These are just a few of my favorite maps on minigames. I am sure a lot of others will enjoy them too :)
Last edited by AsianCat on Sun Mar 25, 2012 11:41 pm, edited 3 times in total.
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Element
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Re: Map Suggestions

Post by Element »

Fire- me and mafia are in the process of making a map...before we put it online for other people to use, can you add it to the JB map rotation as like a run thorough test? just so we can make sure theres go glitches or anything that might need to be fixed.
Last edited by Element on Sat Apr 07, 2012 6:47 pm, edited 3 times in total.
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DutchKitty
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Re: Map Suggestions

Post by DutchKitty »

Last edited by DutchKitty on Sat Apr 14, 2012 5:02 am, edited 3 times in total.
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[thwockface]
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Re: Map Suggestions

Post by [thwockface] »

jb_new_summer_beta for jb server.
http://www.gamebanana.com/css/maps/162519
IT HAS DAY AND NIGHT TRANSITIONS
Last edited by [thwockface] on Sun Apr 29, 2012 5:09 am, edited 5 times in total.
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soulharvester
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Re: Map Suggestions

Post by soulharvester »

[thwockface] wrote:IT HAS A DAY/NIGHT TRANSITION
Fixed that for you.
[thwockface] wrote:url]http://www.gamebanana.com/css/maps/162519[/url]
And, it's actually not terrible. There are some flaws but they can be overlooked as they're mostly personal preference or brushwork related stuff that only really effects how the lighting displays/visuals.

Other things to note: Good fucking luck finding anyone if they decide to play hide and seek. Helicopter seems useless and barely functional. Some nice games, but also a lot of secret walls/doorways (One of my preferences is to not have walls that you see, but that you walk through like a fucking ghost).

Overall it's a good map, but...

The nuke ruins it, you're going to be forced to rush rounds or die. The nuke also increases the likelihood of Ts just playing hide and seek until it goes off to avoid death. 7 minutes is a lot of time, but I prefer the ability for players to take their time if they need/want to. Making players wait long periods of time before the new round also makes them less likely to rebel like it's just a deathmatch, because the consequences of death are waiting for fucking ever for the round to end while other people play it out without rebelling.

Edit: OH YEAH, AND IT'S FUCKING OPTIMIZED. just thought that was worth mentioning as well.
Last edited by soulharvester on Sun Apr 29, 2012 6:40 am, edited 6 times in total.
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Polardude
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Re: Map Suggestions

Post by Polardude »

http://gamebanana.com/css/maps/62449

i'm sure a few of you will remember this map. I would love to have it back into the rotation
Last edited by Polardude on Thu May 17, 2012 3:45 am, edited 3 times in total.
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Phantom
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Re: Map Suggestions

Post by Phantom »

http://gamebanana.com/css/maps/140228

This map was freaking amazing. So many guns, good race, huge pool, tons of minigames, sniper towers. this map had it all. I don't know why it was taken off the rotation I loved this map.
Last edited by Phantom on Thu May 17, 2012 3:52 am, edited 3 times in total.
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Candyman
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Re: Map Suggestions

Post by Candyman »

WHERES SMEE TOWER!!!!
Last edited by Candyman on Thu May 17, 2012 3:54 am, edited 3 times in total.
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DutchKitty
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Re: Map Suggestions

Post by DutchKitty »

Last edited by DutchKitty on Sat May 19, 2012 1:37 pm, edited 4 times in total.
Dasdae
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Re: Map Suggestions

Post by Dasdae »

http://gamebanana.com/css/maps/162519
Love this map, we use to play it alot and people really liked it.
Last edited by Dasdae on Sun May 27, 2012 2:51 am, edited 3 times in total.
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