FF2 BOSS SUGGESTIONS [OLD]
Re: FF2 BOSS SUGGESTIONS
a few bosses;
Boss: Ghost Cow/Monster 5 (Spooky's Jump Scare Mansion)
Class: Heavy
Weapon: ??? (slows down everyone it hits, but deals only 75% of total damage)
Alt-Fire Ability: Teleport
Lives: 2, On Life Loss: Losing the first life replaces the boss's melee, making it move 75% faster and deal an extra 50% added to total damage
Rage: (Stun + Entangles)
+Stun
+3 Entangles, look at someone press reload to use entangle & they can't move from that spot for a few seconds
==========================================================================================================================
Boss: Hangman/Monster 4 (Spooky's Jump Scare Mansion)
Class: Sniper
Weapon: Fists (attacks 40% faster, but deals half the damage)
Alt-Fire Ability: Teleport
Teleport charge lasts one second, and its cooldown is also one second. But that compensates for the boss's speed, which is dramatically slow. (in-game, he moves at snail speed if you're looking at him, but shows up right behind your back if you're not looking, a behaviour similar to SCP-173)
Rage (Stun + Visual Effects & Sound)
+Stuns everyone in the map
+Delivers a disturbing visual to player's screens while delivering a matching sound (Visual contains flashing lights and may cause epilepsy. Proceed with caution.)
==========================================================================================================================
Boss: W. D. Gaster (Undertale)
Class: Sniper
Weapon: Fists
Alt-Fire Ability: Teleport
Rage: (Stun + Overlay + Speed Boost) On rage, boss' model changes for 15 seconds
+Stuns everyone
+gives them a disturbing glitchy Gaster overlay for 10 seconds
+boss speeds up also for 10 seconds.
==========================================================================================================================
The Soul Reaper
Class: Pyro
Weapon: Fire Axe
Alt-Fire or Reload Ability: Teleport
Lives 3, On Life Loss: Losing a life gives the boss a Backburner with 100 ammo, which deals 50% more damage and crits if hitting an enemy from behind, but takes double the time to switch to that weapon and the boss moves 50% slower while it is deployed
Rage: (Stun + ???)
+Stuns everyone nearby
+Causes a fire blast with initial damage and afterburn
==========================================================================================================================
Downloads for bosses come with models, sounds & cfg files | change them however you want
Ghost Cow/Monster 5 - https://www.dropbox.com/s/2yiyqtna0ize9 ... w.rar?dl=0
Hangman/Monster 4 - https://www.dropbox.com/s/imvgjsq6ovgvb ... n.rar?dl=0
W. D. Gaster - https://www.dropbox.com/s/xsvym1u1el72x ... r.rar?dl=0
The Soul Reaper - https://www.dropbox.com/s/18hunewzoz9sn ... r.rar?dl=0
Boss: Ghost Cow/Monster 5 (Spooky's Jump Scare Mansion)
Class: Heavy
Weapon: ??? (slows down everyone it hits, but deals only 75% of total damage)
Alt-Fire Ability: Teleport
Lives: 2, On Life Loss: Losing the first life replaces the boss's melee, making it move 75% faster and deal an extra 50% added to total damage
Rage: (Stun + Entangles)
+Stun
+3 Entangles, look at someone press reload to use entangle & they can't move from that spot for a few seconds
==========================================================================================================================
Boss: Hangman/Monster 4 (Spooky's Jump Scare Mansion)
Class: Sniper
Weapon: Fists (attacks 40% faster, but deals half the damage)
Alt-Fire Ability: Teleport
Teleport charge lasts one second, and its cooldown is also one second. But that compensates for the boss's speed, which is dramatically slow. (in-game, he moves at snail speed if you're looking at him, but shows up right behind your back if you're not looking, a behaviour similar to SCP-173)
Rage (Stun + Visual Effects & Sound)
+Stuns everyone in the map
+Delivers a disturbing visual to player's screens while delivering a matching sound (Visual contains flashing lights and may cause epilepsy. Proceed with caution.)
==========================================================================================================================
Boss: W. D. Gaster (Undertale)
Class: Sniper
Weapon: Fists
Alt-Fire Ability: Teleport
Rage: (Stun + Overlay + Speed Boost) On rage, boss' model changes for 15 seconds
+Stuns everyone
+gives them a disturbing glitchy Gaster overlay for 10 seconds
+boss speeds up also for 10 seconds.
==========================================================================================================================
The Soul Reaper
Class: Pyro
Weapon: Fire Axe
Alt-Fire or Reload Ability: Teleport
Lives 3, On Life Loss: Losing a life gives the boss a Backburner with 100 ammo, which deals 50% more damage and crits if hitting an enemy from behind, but takes double the time to switch to that weapon and the boss moves 50% slower while it is deployed
Rage: (Stun + ???)
+Stuns everyone nearby
+Causes a fire blast with initial damage and afterburn
==========================================================================================================================
Downloads for bosses come with models, sounds & cfg files | change them however you want
Ghost Cow/Monster 5 - https://www.dropbox.com/s/2yiyqtna0ize9 ... w.rar?dl=0
Hangman/Monster 4 - https://www.dropbox.com/s/imvgjsq6ovgvb ... n.rar?dl=0
W. D. Gaster - https://www.dropbox.com/s/xsvym1u1el72x ... r.rar?dl=0
The Soul Reaper - https://www.dropbox.com/s/18hunewzoz9sn ... r.rar?dl=0
Last edited by KnotRed on Fri Aug 11, 2017 9:17 am, edited 3 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
Ryujin no ken wo kurae!
Boss Suggestion: Genji
Weapon: The Eyelander With the DMG of 70
Rage: On the Loss of 450K Hp. Genji Gets the Increase of DMG To Eyelander to 120 With Crits With Anti Knockback To All Incoming DMG
Abilities: Super Jump
Passive: Double Jump Like the Easter Bunny
Model: https://steamcommunity.com/sharedfiles/ ... =706860888
BGM / Muisc: https://youtu.be/LFIXRDZ0Ozs
Boss Suggestion: Genji
Weapon: The Eyelander With the DMG of 70
Rage: On the Loss of 450K Hp. Genji Gets the Increase of DMG To Eyelander to 120 With Crits With Anti Knockback To All Incoming DMG
Abilities: Super Jump
Passive: Double Jump Like the Easter Bunny
Model: https://steamcommunity.com/sharedfiles/ ... =706860888
BGM / Muisc: https://youtu.be/LFIXRDZ0Ozs
Last edited by RevolverOceloto on Thu Aug 17, 2017 10:58 am, edited 4 times in total.
Re: FF2 BOSS SUGGESTIONS
There is a public boss version of Genji, but is different from your suggestionRevolverOceloto wrote:Ryujin no ken wo kurae!
Boss Suggestion: Genji
Class: Sniper
Weapon: Shahanshah
Abilities: Super Jump & Weighdown
Rage: (Faster Speed + Shurikens + Knockback Immunity)
+Gains Faster Speed
+Gets 6 Shurikens (Flying Guillitines)
+Knockback Immunity
+Stun Players & Sentries
Weaker against buildings, takes 2 hits to destroy lvl 1 dispenser
Theme / BGM - https://youtu.be/aDW8wMtj044 ~ Overwatch - Genji's Theme (Original)
This Boss is a public boss posted on AlliedModders by Transit of Venus
Credit to: Litronom for making this model, and Noobis for allowing Transit of Venus to re-make the config and release it to public
Page where this was found https://forums.alliedmods.net/showthread.php?t=255307
Boss download: https://www.dropbox.com/s/i9v9pq4ax7hg8 ... v.rar?dl=1
(comes with model, sounds, BGM & config files)
Demonstration of this hale being used:
https://youtu.be/CoXi0katjcU recorded by PEERAWAT KURKULSATSANAKIT
https://youtu.be/9Y2dNUWWBhs recorded by (()_(Pencil)_))〉
Last edited by KnotRed on Thu Aug 17, 2017 11:40 am, edited 6 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
Re: FF2 BOSS SUGGESTIONS
I made the Genji boss, but Fire wont add him
Last edited by Noobis on Fri Aug 18, 2017 7:38 pm, edited 2 times in total.
Re: FF2 BOSS SUGGESTIONS
Princess Peach
Class: Medic
model: https://steamcommunity.com/linkfilter/? ... l.rar?dl=1
Weapon: Frying Pan or whatever melee can be used instead
Alt-Fire Ability: Super Jump
Normal Weighdown or Instant Weighdown: Normal Weighdown
Reload Ability: Peach Bomber (Low Damage Charge Impact & Pushes Players on impact)
Passive: Parachute / Hover - press Space to activate / de-activate
Rage: (Uber + Taunt + Sleep + Bleed + S HP Packs)[Can be changed, if need be]
+Ubered for the taunt
+Does the Bonesaw Taunt
+Server wide Sleep
+Sleeping players take low bleed damage
+The boss drops Small Health Packs for 5 seconds after taunting
Themes / BGM:
1. Super Princess Peach - BOSS FIGHT!!!
https://youtu.be/4tsfFC94Yb8
2. Super Mario World Medley - Super Smash Bros. Wii U
https://youtu.be/NmTLRL564CY
Credit to Litronom for making the model & credit to anyone who can make Peach a boss
Class: Medic
model: https://steamcommunity.com/linkfilter/? ... l.rar?dl=1
Weapon: Frying Pan or whatever melee can be used instead
Alt-Fire Ability: Super Jump
Normal Weighdown or Instant Weighdown: Normal Weighdown
Reload Ability: Peach Bomber (Low Damage Charge Impact & Pushes Players on impact)
Passive: Parachute / Hover - press Space to activate / de-activate
Rage: (Uber + Taunt + Sleep + Bleed + S HP Packs)[Can be changed, if need be]
+Ubered for the taunt
+Does the Bonesaw Taunt
+Server wide Sleep
+Sleeping players take low bleed damage
+The boss drops Small Health Packs for 5 seconds after taunting
Themes / BGM:
1. Super Princess Peach - BOSS FIGHT!!!
https://youtu.be/4tsfFC94Yb8
2. Super Mario World Medley - Super Smash Bros. Wii U
https://youtu.be/NmTLRL564CY
Credit to Litronom for making the model & credit to anyone who can make Peach a boss
Last edited by KnotRed on Fri Aug 18, 2017 11:45 pm, edited 4 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
- -[FF]- Nameless
- Posts: 3
- Joined: Sat Aug 19, 2017 3:49 am
Re: FF2 BOSS SUGGESTIONS
"It seems I must take a personal hand in this. how tedious..."
Boss:(Dr.)Hans Volter from Killing Floor 2
Model and Ragdoll: http://steamcommunity.com/sharedfiles/f ... ans+volter, http://steamcommunity.com/sharedfiles/f ... ans+volter
Class: Medic(but Sniper as 3rd person model) or Demoman(if Drain Charge will be hard to implement as Medic)
HP Scale: 27% lower health than normal
Weapon: 1. Fists as a melee weapon
2. Classic that has rapid fire(like The Major's primary) but unlike Major's, it's effective destroying buildings.
It refills its ammo for every 90 seconds.
Mobility: High
Knockback Vulnerability: Normal
Movement Abilities: Super Jump, Weigh Down, High Movement Speed
Rage: 1. Nerve Gas Grenade(Costs 45% rage):Gains 10~15% knockback resistance, Throws explosive nerve gas grenades during attacking with melee for 5 seconds.
The nerve gas grenade will explode in 2 seconds if it doesn't hit player directly. When it explodes, it deals 30 damage every 1 sec if they are inside the gas effect.(works like Harley Quinn's laughing gas damage.)
2. Drain Charge(Costs 75% rage): Charges with infinite knockback resistance and it can't be stopped until he bumps player or wall. If he bumps player, he insta-kills and drains 32% of the total damage.
He can turn during charging just like tide turner does.
(But I can say this rage will be hard to implement as medic.)
Theme: Killing Floor 2 | Hans Volter Theme (Boss theme)
https://www.youtube.com/watch?v=McBOfdmCKTk
Quotes: Killing Floor 2 - Hans Volter Quotes
https://www.youtube.com/watch?v=9k_2R204tiw
Well, it was my first boss suggestion. I had so much fun thinking about how he would work in FF2 comparing to original game KF2.
Boss:(Dr.)Hans Volter from Killing Floor 2
Model and Ragdoll: http://steamcommunity.com/sharedfiles/f ... ans+volter, http://steamcommunity.com/sharedfiles/f ... ans+volter
Class: Medic(but Sniper as 3rd person model) or Demoman(if Drain Charge will be hard to implement as Medic)
HP Scale: 27% lower health than normal
Weapon: 1. Fists as a melee weapon
2. Classic that has rapid fire(like The Major's primary) but unlike Major's, it's effective destroying buildings.
It refills its ammo for every 90 seconds.
Mobility: High
Knockback Vulnerability: Normal
Movement Abilities: Super Jump, Weigh Down, High Movement Speed
Rage: 1. Nerve Gas Grenade(Costs 45% rage):Gains 10~15% knockback resistance, Throws explosive nerve gas grenades during attacking with melee for 5 seconds.
The nerve gas grenade will explode in 2 seconds if it doesn't hit player directly. When it explodes, it deals 30 damage every 1 sec if they are inside the gas effect.(works like Harley Quinn's laughing gas damage.)
2. Drain Charge(Costs 75% rage): Charges with infinite knockback resistance and it can't be stopped until he bumps player or wall. If he bumps player, he insta-kills and drains 32% of the total damage.
He can turn during charging just like tide turner does.
(But I can say this rage will be hard to implement as medic.)
Theme: Killing Floor 2 | Hans Volter Theme (Boss theme)
https://www.youtube.com/watch?v=McBOfdmCKTk
Quotes: Killing Floor 2 - Hans Volter Quotes
https://www.youtube.com/watch?v=9k_2R204tiw
Well, it was my first boss suggestion. I had so much fun thinking about how he would work in FF2 comparing to original game KF2.
Last edited by -[FF]- Nameless on Sat Aug 19, 2017 7:06 am, edited 3 times in total.
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
Quick reply to Knot's suggestion. If somehow peach gets added and peach players use the parachute. She'd become an easy target for snipers. heaviess and Sentries while descending to the ground with the parachute.
Last edited by RevolverOceloto on Sat Aug 19, 2017 8:04 am, edited 2 times in total.
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
Play nice. Play Pharah
Boss Suggestion: Pharah
Boss Body Type: Soldier
Weapon: Fists
Passive: Ascend to Air/ Jetpack Boosters / Float
Abilities: Super Jump
Rage: A Barrage of 30 rockets per second and Each rocket deals 40 DMG And The Rage lasts for 3 seconds. But Pharah will be immoblized and frozen in place when the Rage is in effect. Making her an easy target off guard. And the rockets are undeflectable.
BGM: https://youtu.be/_eQAt461v8o
Model: https://steamcommunity.com/sharedfiles/ ... =816477973
Boss Suggestion: Pharah
Boss Body Type: Soldier
Weapon: Fists
Passive: Ascend to Air/ Jetpack Boosters / Float
Abilities: Super Jump
Rage: A Barrage of 30 rockets per second and Each rocket deals 40 DMG And The Rage lasts for 3 seconds. But Pharah will be immoblized and frozen in place when the Rage is in effect. Making her an easy target off guard. And the rockets are undeflectable.
BGM: https://youtu.be/_eQAt461v8o
Model: https://steamcommunity.com/sharedfiles/ ... =816477973
Last edited by RevolverOceloto on Sat Aug 19, 2017 8:54 am, edited 4 times in total.
Re: FF2 BOSS SUGGESTIONS
Soldier 76
Class: Soldier
SFM Model: http://steamcommunity.com/sharedfiles/f ... =740619695
this SFM model includes the pulse rifle model as well
SFM Voice Pack: http://steamcommunity.com/sharedfiles/f ... 1099500669
Weapon: Fists
Abilities: Super Jump & Weighdown
Alt-Fire: Super Jump
Reload Rage Ability: Helix Rocket (fire 1 rocket that does decent damage)[35% rage needed]
Call For Medic Rage Ability: Tactical Visor & Pulse Rifle (Timed Weapon + Aimbot)[80 - 100% rage needed, can be full rage 100. or 80 when 100 has not been achieved yet]
+Gains an SMG with 25 bullets in the clip & unlimited extra ammo, has 20% increased reload speed, will need to reload when clip is empty[only lasts 8 seconds)
+Auto Targets Players for 8 seconds
Theme / BGM: https://youtu.be/SM9S3Y6j1Jc
A bit of credit can go to RevolverOceloto for helping me with how much percent to use for Soldier 76's rage abilities
Class: Soldier
SFM Model: http://steamcommunity.com/sharedfiles/f ... =740619695
this SFM model includes the pulse rifle model as well
SFM Voice Pack: http://steamcommunity.com/sharedfiles/f ... 1099500669
Weapon: Fists
Abilities: Super Jump & Weighdown
Alt-Fire: Super Jump
Reload Rage Ability: Helix Rocket (fire 1 rocket that does decent damage)[35% rage needed]
Call For Medic Rage Ability: Tactical Visor & Pulse Rifle (Timed Weapon + Aimbot)[80 - 100% rage needed, can be full rage 100. or 80 when 100 has not been achieved yet]
+Gains an SMG with 25 bullets in the clip & unlimited extra ammo, has 20% increased reload speed, will need to reload when clip is empty[only lasts 8 seconds)
+Auto Targets Players for 8 seconds
Theme / BGM: https://youtu.be/SM9S3Y6j1Jc
A bit of credit can go to RevolverOceloto for helping me with how much percent to use for Soldier 76's rage abilities
Last edited by KnotRed on Tue Aug 22, 2017 3:31 pm, edited 6 times in total.
This is just a suggestion, its basically a grain of sand that nobody cares about
- RevolverOceloto
- Posts: 146
- Joined: Thu Mar 24, 2016 8:44 am
- Location: Earth
Re: FF2 BOSS SUGGESTIONS
I'll help with the two. The helix can do 40 on direct hit. 80 on splash. and The rage needed is 35.KnotRed wrote:
Reload Rage Ability: Helix Rocket (fire 1 rocket that does decent damage)[??% rage needed]
Call For Medic Rage Ability: Tactical Visor & Pulse Rifle (Timed Weapon + Aimbot)[??% rage needed]
+
The Tactical visor or ''Aimbot'' as Memesters say. can be full rage 100. or 80 when 100 has not been achieved yet.
Last edited by RevolverOceloto on Wed Aug 23, 2017 6:08 pm, edited 3 times in total.