Weapons Broken By The New Update for Deathrun

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CopperTop
Posts: 64
Joined: Sun Apr 21, 2013 12:56 am
Location: Missouri

Weapons Broken By The New Update for Deathrun

Post by CopperTop »

Winger- Extra Jump Height while equiped that little bit can make a difference
Detonator- Somehow after the update the jump you can achieve while using it got extended to normal gameplay heights allowing pyros to glitch the map by jumping walls
Powerjack- Same problem we had with attendant set, move speed dramitically increased without charge time or health loss, only now even more accessible and makes you go even faster than before.

Long story short we now have waaaaaay more pyros then we had before. Approx. before:4-8 ;Approx. after 10-20(when server is full).
Last edited by CopperTop on Fri Jul 12, 2013 2:58 am, edited 1 time in total.
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Sankoose120
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Joined: Sat Jan 12, 2013 10:52 pm
Location: Scotland Like a baus

Re: Weapons Broken By The New Update for Deathrun

Post by Sankoose120 »

Ye I'll message fire when I get on tOmorrow if he hasn't seen this by then
Last edited by Sankoose120 on Fri Jul 12, 2013 3:54 am, edited 1 time in total.
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Dubstab
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Re: Weapons Broken By The New Update for Deathrun

Post by Dubstab »

Agreed for all.
Last edited by Dubstab on Fri Jul 12, 2013 9:03 am, edited 1 time in total.
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Fire
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Joined: Fri Dec 10, 2010 12:27 am

Re: Weapons Broken By The New Update for Deathrun

Post by Fire »

I have temp blocked these weapons until I can fix the plugin. Please let me know if there is any issues.
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