When I uploaded the .zip file to Game Banana containing the folders for the map, the materials, and the custom sound, this was the structure I used:
Code: Select all
[
[
"slender_his_world_a1\/--README--.txt",
"slender_his_world_a1\/tf\/maps\/slender_his_world_a2.bsp",
"slender_his_world_a1\/tf\/maps\/slender_his_world_a2.nav",
"slender_his_world_a1\/tf\/materials\/HisWorld\/Warning.vmt",
"slender_his_world_a1\/tf\/materials\/HisWorld\/Warning.vtf",
"slender_his_world_a1\/tf\/materials\/decals\/MapCredits.vmt",
"slender_his_world_a1\/tf\/materials\/decals\/MapCredits.vtf",
"slender_his_world_a1\/tf\/sound\/LetItDie.wav"
]
]
Is there a specific location I'm supposed to place the custom files within the server's directories in order to have clients download them, or is there a bit of coding that I need to do to accomplish this?