TF2 Upcoming Weapon Changes (Discussion)

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Sir Spookleton
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Re: TF2 Upcoming Weapon Changes (Discussion)

Post by Sir Spookleton »

Things to keep in mind:
This is not the complete list of changes. Some items (and classes) are still being worked on, and are not ready for review.
We're going a little deeper on some classes this time (e.g. Scout) and not as deep on others (e.g. Demoman)
This is a work-in-progress; items may change prior to release.

Please continue to send us your feedback through the Contact Form on the right taskbar (under "Contact Us"). Hearing from you helps us prioritize our work and influences the direction the game moves in.
You can also give feedback by sending them an E-mail.
Last edited by Sir Spookleton on Wed Jun 21, 2017 5:42 am, edited 4 times in total.
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Tickle
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Re: TF2 Upcoming Weapon Changes (Discussion)

Post by Tickle »

I find that all of the new additions to the items have been needed for a long time. Warning long and in depth.
First off with the Panic attack this will affect melee zones in the servers, if I'm understanding the new panic attack, it will not have the broken mechanic to bring weapons in melee zones which has been a problem ever since it was made.
Spy: I am a avoid spy main and agree its disappointing that spy will not be as much fun with the Dead ringer or the Amby as I over use them a lot.
-I can see the accuracy decrease for the Amby could be annoying with getting close to the edge of a hit box and missing because of that change and could find this to be annoying.
-As for the dead ringer it will allow people to use it less often which is good.
-The YER is a fine change for the better.
*This will effect the server by spy's not being able to bunny hop and spam dead ringer, and the Amby just bigger wider maps might just be better for snipers. ( Not a lot of YER is used)
Scout: The sandman is better for bigger maps and just not as cool trick shots as long range Sandman's are rare to get.
-Bonk atomic, needed update.
-Pretty bois, Hopefully its better now.
*Just changes how scout will be played on the servers The pretty boi may be better for different game modes. Same with critacola and Atomizer.
Solider: Base jumper is understandable.
- Mantreads, much better and hopefully used more.
*Mantreads just might be used more on servers.
Sniper: *Sniper 1v1 much more matched and you dont have to die or refill your razorback.
Medic: Vita saw is a odd concept and dont know the outcome.
-Crossbow: More of a comp change but prob'ly effect Saxton or healing needed servers.
*Changes the way those to items are used on servers.
Heavy: Minigun changes seem good and bad idk I dont play him.
-Gloves or running I feel will be effecting the servers a lot as in Saxton this might be unfair do the heavy running away. Same with the eviction.
-Fist of steel idk it seems not needed and needed more of a buff.
Engi: The rescue ranger was kinda over used as you did not need to use your wrench as much. And with be less used in certain game modes, or mini games on the servers.

Overall I think these changes are great and the idea of Valve getting feedback was a great idea. It will effect some of the servers more then others and we may have to do something's about.
Spoiler
Oooooohhhh I wonder why pyro was not on the update list 0-0.
Last edited by Tickle on Wed Jun 21, 2017 12:05 pm, edited 1 time in total.
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Polar Bear Facts
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Re: TF2 Upcoming Weapon Changes (Discussion)

Post by Polar Bear Facts »

On VSH, certain nerfs are definitely going to affect certain weapons and their viability in the game mode but nothing that'll kill the playability of the mode. It's doubtful that we will need to discuss if there is a need to rebalance most the changed weapons on the servers.

The exception is probably the Gloves of Running Urgently which we should re-look at the on the servers to make sure that Heavies aren't being rapidly drained of health by the change.
Last edited by Polar Bear Facts on Wed Jun 21, 2017 7:43 pm, edited 1 time in total.
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Haku*
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Re: TF2 Upcoming Weapon Changes (Discussion)

Post by Haku* »

Oh boy it's been a while since I've posted here but as a spy main who frequently plays in platinum and casual game modes I have a few thoughts on this.

Spy changes:
Spoiler
The spy changes that valve is suggesting are deserved but I feel they're going at this the wrong way, the class is broken in higher levels of competitive and at least in the European scene it's you go gun spy or you go home. NA is seeing more active knife spying which I am in favor of so these changes are good in my opinion.
The ambassador:
Spoiler
This is the one I have the largest problem with the ambassador in the right hands was and is devastatingly powerful however the trade off is that the weapon has one of the highest skill ceilings in the game and takes hundreds of hours to get good enough at to run it full time. The nerf was deserved after we started seeing spies out fragging snipers running the ambassador. However removing the skill ceiling and replacing it with RNG is the wrong move entirely. If they wanted to make the gun less effective at longer ranges then why not make it so that headshots deal 200% more damage and are affected by damage falloff? The point was that if you can aim it you're good to go so changing it to be a roll of the dice is just insulting to some people who've spent hundreds of hours mastering the craft.
The dead ringer:
Spoiler
I don't think this nerf is going to change things at all. They've chosen the wrong thing to nerf. People aren't using this weapon to fool others into thinking that they're dead (although it certainly helps)the are using it to never die and rush targets well past the point of ''over-extending''. With a change like this people are just going to wait a few seconds out of reach before rushing someone again. Remove the speed boost or the stupid unnecessary built in spy-cicle if you actually want to make a difference. This is a step in the right direction and unquestionably still a nerf but I feel they missed the reason this weapon is/was a problem in the first place.
Razorback:
Spoiler
This is the last one I'm going to touch on since in highlander the sniper is a huge priority overtaking even the enemy teams medic's importance. This nerf was good. This nerf was fantastic. But I feel they're made the razorback a little bit too bad. complete lack of over heal is a huge problem for snipers which means they'll just run Jarate or SMG all the time since both of those weapons are very powerful as well. Maybe make it so that you can overheal the sniper to 151 but you're going to have to keep healing him to save him from headshots? Go to buff your demo, and your sniper gets headshot in the meanwhile. In short they should have nerfed it but it feels a bit too harsh to make the weapon so weak it's almost not even an option anymore.
These are really the only changes that would make a difference for me. I play knife spy with the revolver so the spy changes are really only good for me since maybe after them more people would consider running a knifespy. Well these changes are only suggestions for now and im glad to see valve is actually looking for feedback and trying to balance the game more towards competitive even if most specialists still wont be useful enough in a 6's environment but that's a whole another problem in itself. 8)
Spoiler
Also if you want more people to run the YER then maybe don't nerf it to the ground 8))))))))
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